I've decided to add a cheat code vault to my site (all cheats aquired from websites or the book 'SECRET CODES 2007 for Consoles and handhelds') I'll only post games I own or have played at my cousin's (or at a friend's) house. I own: a PS1, 2 , and 3 (My cousin owns a PSP), an Xbox (stolen... but my cousin owns one, and anXbox 360!!), a GBA (SP), a Nintendo DS (it bugs me that people call it a Gameboy DS), a PC (obviously), a Nintendo Gamecube (cord chewed, STUPID DOG!!), and... um... a Sega Genisis, an original Nintendo, and a Super Nintendo. My first game posted will be Star Wars Battlefront for the PS2.
(↑=up, ←=left, →=right, ↓=down)
I will update my cheats every few days. It's already HUGE.
If you have any cheats for games not listed, or actually listed, type them in my guestbook. I should be notified via Email.
Pause the game, press and hold the R2 and L2 buttons, then, with the arrow buttons or the analog sticks, enter these codes:
Cheat: Effect:
↑↓←↓ comic book captions when attacking Rebels as Wampas
↑↑↑←↑↓↑↑←↓↓↓←↑↓↓←→ alternate sounds
Hmmm... The rest I found didn't work...
Go to the 'options' sections in the beginning, right after you load. There should be a section that says 'codes' or something. Go there.
Cheat: Effect:
PNYRCADE master [unloock all]
QUENTIN god [invincible]
DIRECTOR flyby [alternate veiws]
NOHUD no HUD [I guess you'd already know it]
HEADHUNT Mara Jade Skywalker's ship [Z-95 headhunter]
JARJAR Bazar controls [duh...]
MAGGIE message [hidden... this game is obvious]
Beat Calo Nord #2 Easily
While on Tatooine, you will go into the cave of the krayt dragon after it is dead to retreive the star map. When you come out you will fight Calo Nord and a band of mercinary scum. You should do the Krayt Dragon mission first as later on in the game Calo is extremely tough to beat if you don't beat him during this mission.
Double The Pearls
You can easily gain two Krayt Dragon Pearls simply by following the Dark Side. After killing the Krayt Dragon on Tatooine, demand more money for the task (from the Twi'lek who conceived the mission). When he refuses to give in, kill him and loot his body for a pearl. A second pearl should be in the Krayt Dragon. Both should upgrade your lightsaber considerably.
Unlimited Money (Dark Side)
When your character gets to Korriban, head to the Sith academy, outside the tombs (where the archeologists are) and be sure to take Juhani with you. There is a character off to the left in the Valley of the Dark Lords named Dak Vesser.
Ask him who he is and Juhani will recognize him as a lost Jedi lover. Dak is bitter and will leave and be in the cantina. Go there and talk with him WITHOUT Juhani. You will be able to tell him that you are going to kill him and you will fight. After you kill him, collect his remains, including 150 credits and a lightsaber crystal.
Now go out of the cantina and take a left to the valley where the entrance to the Sith Academy is, and turn right back around and go into the cantina again. Dak should be alive (as long as Juhani is not with you), so you can talk to him and kill him over and over again! The lightsaber crystals you get from Dak are worth nearly 2000 credits each on Yavin 4. You also receive a lot of Dark Side points if you opt to do this.
Cheat Item Name List
Implants Class 1:
g_i_implant101 - Cardio Package
g_i_implant102 - Response Package
g_i_implant103 - Memory Package
Implants Class 2:
g_i_implant201 - Biotech Package
g_i_implant202 - Retinal Combat Implant
g_i_implant203 - Nerve Enhancement Package
Implants Class 3:
g_i_implant301 - Bavakar Cardio Package
g_i_implant302 - Bavakar Reflex Enhancement Package
g_i_implant303 - Bavakar Memory Chip
g_i_implant304 - Bio-Antidote Package
g_i_implant305 - Cardio Power System
g_i_implant306 - Gordulan Reaction System
g_i_implant307 - Navaradon Regenerator
g_i_implant308 - Sith Regenerator
g_i_implant309 - Beemon Package
g_i_implant310 - Cyber Reaction System
g1_i_implant301 - Advanced Senseory Implant
g1_i_implant302 - Advanced Bio-Stabilizer Implant
g1_i_implant303 - Advanced Combat Implant
g1_i_implant304 - Advanced Alacrity
Masks:
g_i_mask01 - Light-scan Visor
g_i_mask02 - Motion Detection Goggles
g_i_mask03 - Bothan Perception Visor
g_i_mask04 - Verpine Ocular Enhancer
g_i_mask05 - Bothan Sensory Visor
g_i_mask06 - Vacuum Mask
g_i_mask07 - Sonic Nullifiers
g_i_mask08 - Aural Amplifier
g_i_mask09 - Advanced Aural Amplifier
g_i_mask10 - Neural Band
g_i_mask11 - Verpine Headband
g_i_mask12 - Breath Mask
g_i_mask13 - Teta's Royal Band
g_i_mask14 - Sith Mask
g_i_mask15 - Stabilizer Mask
g_i_mask16 - Interface Band
g_i_mask17 - Demolitions Sensor
g_i_mask18 - Combat Sensor
g_i_mask19 - Stealth Field Enhancer
g_i_mask20 - Stealth Field Reinforcement
g_i_mask21 - Interface Visor
g_i_mask22 - Circlet of Saresh
g_i_mask23 - Pistol Targeting Optics
g_i_mask24 - Heavy Targeting Optics
g1_i_mask01 - Advanced Bio-Stabilizer Mask
g1_i_mask02 - Medical Interface Visor
g1_i_mask03 - Advanced Agent Interface
Gauntlets:
g_i_gauntlet01 - Strength Gauntlet
g_i_gauntlet02 - Eriadu Strength Gauntlets
g_i_gauntlet03 - Sith Power Gauntlets
g_i_gauntlet04 - Stabilizer Gauntlets
g_i_gauntlet05 - Bothan Machinist Gloves
g_i_gauntlet06 - Verpine Bond Gauntlets
g_i_gauntlet07 - Dominator Gauntlets
g_i_gauntlet08 - Karaken Gauntlets
g_i_gauntlet09 - Infilitrator Gloves
g1_i_gauntlet01 - Advanced Stabilizer Gloves
Shields:
g_i_frarmbnds01 - Energy Shield
g_i_frarmbnds02 - Sith Energy Shield
g_i_frarmbnds03 - Arkanian Energy Shield
g_i_frarmbnds04 - Echani Shield
g_i_frarmbnds05 - Mandalorian Melee Shield
g_i_frarmbnds06 - Mandalorian Power Shield
g_i_frarmbnds07 - Echani Dueling Shield
g_i_frarmbnds08 - Yusanis' Dueling Shield
g_i_frarmbnds09 - Verpine Prototype Shield
Clothes:
g_a_clothes01 - Clothing
g_a_clothes02 - Clothing Variant 2
g_a_clothes03 - Clothing Variant 3
g_a_clothes04 - Clothing Variant 4
g_a_clothes05 - Clothing Variant 5
g_a_clothes06 - Clothing Variant 6
g_a_clothes07 - Clothing Variant 1
g_a_clothes08 - Clothing Variant 7
g_a_clothes09 - Clothing Variant 8
Jedi Robes:
g_a_jedirobe01 - Jedi Robe (Brown)
g_a_jedirobe02 - Dark Jedi Robe (Black)
g_a_jedirobe03 - Jedi Robe (Red)
g_a_jedirobe04 - Jedi Robe (Blue)
g_a_jedirobe05 - Dark Jedi Robe (Blue)
g_a_jedirobe06 - Qel-Droma Robes
Jedi Knights Robes:
g_a_kghtrobe01 - Jedi Knight Robe (Brown)
g_a_kghtrobe02 - Dark Jedi Knight Robe (Black)
g_a_kghtrobe03 - Jedi Knight Robe (Red)
g_a_kghtrobe04 - Jedi Knight Robe (Blue)
g_a_kghtrobe05 - Dark Jedi Knight Robe (Blue)
Jedi Masters Robes:
g_a_mstrrobe01 - Jedi Master Robe (Brown)
g_a_mstrrobe02 - Dark Jedi Master Robe (Black)
g_a_mstrrobe03 - Jedi Master Robe (Red)
g_a_mstrrobe04 - Jedi Master Robe (Blue)
g_a_mstrrobe05 - Dark Jedi Master Robe (Blue)
g_a_mstrrobe06 - Darth Revan's Robes (Restricted to Dark)
g_a_mstrrobe07 - Star Forge Robes (Restricted to Light)
Armor Class 4 (Light):
g_a_class4001 - Combat Suit
g_a_class4002 - Zabrak Combat Suit
g_a_class4003 - Echani Light Armor
g_a_class4004 - Cinnagar Weave Armor
g_a_class4005 - Massassi Ceremonial Armor
g_a_class4006 - Darth Bandon's Fiber Armor
g_a_class4007 - Darth Bandon's Fiber Armor
g_a_class4008 - Darth Bandon's Fiber Armor
g_a_class4009 - Echani Fiber Armor
Armor Class 5 (Light):
g_a_class5001 - Heavy Combat Suit
g_a_class5002 - Bonadan Alloy Heavy Suit
g_a_class5003 - Zabrak Battle Armor
g_a_class5004 - Zabrak Field Armor
g_a_class5005 - Reinforced Fiber Armor
g_a_class5006 - Ulic Qel Droma's Mesh Suit
g_a_class5007 - Eriadu Prototype Armor
g_a_class5008 - Eriadu Prototype Armor
g_a_class5009 - Eriadu Prototype Armor
g_a_class5010 - Republic Mod Armor
g1_a_class5001 - Light Exoskeleton
g1_a_class5002 - Baragwin Shadow Armor
Armor Class 6 (Medium):
g_a_class6001 - Military Suit
g_a_class6002 - Echani Battle Armor
g_a_class6003 - Cinnagar War Suit
g_a_class6004 - Verpine Fiber Mesh
g_a_class6005 - Arkanian Bond Armor
g_a_class6006 - Exar Kun's Light Battle Suit
g_a_class6007 - Davik's War Suit
g_a_class6008 - Davik's War Suit
g_a_class6009 - Davik's War Suit
g1_a_class6001 - Environmental Bastion Armor
Armor Class 7 (Medium):
g_a_class7001 - Light Battle Armor
g_a_class7002 - Bronzium Light Battle Armor
g_a_class7003 - Powered Light Battle Armor
g_a_class7004 - Krath Heavy Armor
g_a_class7005 - Krath Holy Battle Suit
g_a_class7006 - Jamoh Hogra's Battle Armor
Armor Class 8 (Heavy):
g_a_class8001 - Battle Armor
g_a_class8002 - Powered Battle Armor
g_a_class8003 - Cinnagar Plate Armor
g_a_class8004 - Mandalorian Armor
g_a_class8005 - Calo Nord's Armor
g_a_class8006 - Calo Nord's Armor
g_a_class8007 - Calo Nord's Armor
g_a_class8008 - Blank
g_a_class8009 - Verpine Zal Alloy Mesh
g1_a_class8001 - Heavy Exoskeleton
Armor Class 9 (Heavy):
g_a_class9001 - Heavy Battle Armor
g_a_class9002 - Durasteel Heavy Armor
g_a_class9003 - Mandalorian Battle Armor
g_a_class9004 - Mandalorian Heavy Armor
g_a_class9005 - Jurgan Kalta's Power Suit
g_a_class9006 - Jurgan Kalta's Power Suit
g_a_class9007 - Jurgan Kalta's Power Suit
g_a_class9009 - Cassus Fett's Armor
g_a_class9010 - Mandalorian Assault Armor
g_a_class9011 - Cassus Fett's Amor (Special type)
Belts:
g_i_belt001 - Cardio Regulator
g_i_belt002 - Verpine Cardio Regulator
g_i_belt003 - Adrenaline Amplifier
g_i_belt004 - Advanced Adrenaline Amplifier
g_i_belt005 - Nerve Amplifying Belt
g_i_belt006 - Sound Dampening Stealth Unit
g_i_belt007 - Advanced Stealth Unit
g_i_belt008 - Eriadu Stealth Unit
g_i_belt009 - Calrissian's Utility Belt
g_i_belt010 - Stealth Field Generator
g_i_belt011 - Adrenaline Stimulator
g_i_belt012 - CNS Strength Enhancer
g_i_belt013 - Electrical Capacitance Charge
g_i_belt014 - Thermal Shield Generator
g1_i_belt001 - Baragwin Stealth Unit
Long Swords:
g_w_lngswrd01 - Long Sword
g_w_lngswrd02 - Krath War Blade
g_w_lngswrd03 - Naga Sadow's Poison Blade
Double-Bladed Swords:
g_w_dblswrd001 - Double-Bladed Sword
g_w_dblswrd002 - Echani Ritual Brand
g_w_dblswrd003 - Krath Double Sword
g_w_dblswrd005 - Ajunta Pall's Blade
Short Swords:
g_w_shortswrd01 - Short Sword
g_w_shortswrd02 - Massassi Brand
g_w_shortswrd03 - Teta's Blade
Vibro Swords:
g_w_vbroswrd01 - VibroSword
g_w_vbroswrd02 - Krath Dire Sword
g_w_vbroswrd03 - Sith Tremor Sword
g_w_vbroswrd04 - Echani Foil
g_w_vbroswrd05 - Bacca's Ceremonial Blade
g_w_vbroswrd06 - Bacca's Ceremonial Blade
g_w_vbroswrd07 - Bacca's Ceremonial Blade
g_w_vbroswrd08 - Bacca's Ceremonial Blade
g1_w_vbroswrd01 - Baragwin Assault Blade
Vibro Double-Blades:
g_w_vbrdblswd01 - Vibro Double-Blade
g_w_vbrdblswd02 - Sith War Sword
g_w_vbrdblswd03 - Echani Double-Brand
g_w_vbrdblswd04 - Yusanis' Brand
g_w_vbrdblswd05 - Yusanis' Brand
g_w_vbrdblswd06 - Yusanis' Brand
g_w_vbrdblswd07 - Yusanis' Brand
Vibro Blades:
g_w_vbroshort01 - Vibroblade
g_w_vbroshort02 - Krath Blood Blade
g_w_vbroshort03 - Echani Vibroblade
g_w_vbroshort04 - Sanasiki's Blade
g_w_vbroshort05 - Sanasiki's Blade
g_w_vbroshort06 - Sanasiki's Blade
g_w_vbroshort07 - Sanasiki's Blade
g_w_vbroshort08 - Mission's Vibroblade
g_w_vbroshort09 - Prototype Vibroblade
Quarterstaffs:
g_w_qtrstaff01 - Quarterstaff
g_w_qtrstaff02 - Massassi Battle Staff
g_w_qtrstaff03 - Raito's Gaderffii
Stun Batons:
g_w_stunbaton01 - Stun Baton
g_w_stunbaton02 - Botahn Stun Stick
g_w_stunbaton03 - Bothan Chuka
g_w_stunbaton04 - Rakatan Battle Wand
g_w_stunbaton05 - Rakatan Battle Wand
g_w_stunbaton06 - Rakatan Battle Wand
g_w_stunbaton07 - Rakatan Battle Wand
Blaster Pistols:
g_w_blstrpstl001 - Blaster Pistol
g_w_blstrpstl002 - Mandalorian Blaster
g_w_blstrpstl003 - Arkanian Pistol
g_w_blstrpstl004 - Zabrak Blaster Pistol
g_w_blstrpstl005 - Bendak's Blaster
g_w_blstrpstl006 - Bendak's Blaster
g_w_blstrpstl007 - Bendak's Blaster
g_w_blstrpstl008 - Bendak's Blaster
g_w_blstrpstl009 - Bendak's Blaster
g_w_blstrpstl010 - Carth's Blaster
g_w_blstrpstl020 - Insta-Kill Pistol
Hold-Out Blasters:
g_w_hldoblstr01 - Hold-Out Blaster
g_w_hldoblstr02 - Bothan Quick Draw
g_w_hldoblstr03 - Sith Assassin Pistol
g_w_hldoblstr04 - Bothan Needler
Heavy Blasters:
g_w_hvyblstr01 - Heavy blaster
g_w_hvyblstr02 - Arkainian heavy pistol
g_w_hvyblstr03 - Zabrak Testal Mark III
g_w_hvyblstr04 - Mandalorian Heavy pistol
g_w_hvyblstr05 - Cassus Fetts Heavy pistol
g_w_hvyblstr06 - Cassus Fetts Heavy pistol
g_w_hvyblstr07 - Cassus Fetts Heavy pistol
g_w_hvyblstr08 - Cassus Fetts Heavy pistol
g_w_hvyblstr09 - Cassus Fetts Heavy pistol
Blaster Carbines:
g_w_blstrcrbn001 - Blaster Carbine
g_w_blstrcrbn002 - Sith Assault Gun
g_w_blstrcrbn003 - Cinnagar Carbine
g_w_blstrcrbn004 - Jurgan Kalta's Carbine
g_w_blstrcrbn005 - Jamoh Hogra's Carbine
g_w_blstrcrbn006 - Jamoh Hogra's Carbine
g_w_blstrcrbn007 - Jamoh Hogra's Carbine
g_w_blstrcrbn008 - Jamoh Hogra's Carbine
g_w_blstrcrbn009 - Jamoh Hogra's Carbine
Blaster Rifles:
g_w_blstrrfl001 - Blaster Rifle
g_w_blstrrfl002 - Sith Sniper Rifle
g_w_blstrrfl003 - Mandalorian assault Rifle
g_w_blstrrfl004 - Zabrak Battle Cannon
g_w_blstrrfl005 - Jurgan Kulta Assault Rifle
g_w_blstrrfl006 - Jurgan Kulta Assault Rifle
g_w_blstrrfl007 - Jurgan Kulta Assault Rifle
g_w_blstrrfl008 - Jurgan Kulta Assault Rifle
g_w_blstrrfl009 - Jurgan Kulta Assault Rifle
Repeating Blasters:
g_w_rptnblstr01 - Light Repeating Blaster
g_w_rptnblstr02 - Medium Repeating Blaster
g_w_rptnblstr03 - Blaster Cannon
g1_w_rptnblstr01 - Baragwin Assault Gun
Heavy Repeating Blasters:
g_w_hvrptbltr002 - Ordo's Repeating Blaster
g_w_hvrptbltr01 - Heavy Repeating Blaster
g_w_hvrptbltr02 - Mandalorian Heavy Repeater
g1_w_hvrptbltr001 - Baragwin Heavy Repeating Blaster
Ion Blasters:
g_w_ionblstr01 - Ion Blaster
g_w_ionblstr02 - Verpine Prototype Ion Blaster
Ion Rifles:
g_w_ionrfl01 - Ion Rifle
g_w_ionrfl02 - Bothan Droid disruptor
g_w_ionrfl03 - Verpine Droid disruptor
g1_w_ionrfl01 - Baragwin Ion X
Disruptor Pistols:
g_w_dsrptpstl001 - Disruptor Pistol
g_w_dsrptpstl002 - Mandalorian Ripper
Disruptor Rifles:
g_w_dsrptrfl001 - Disruptor Rifle
g_w_dsrptrfl002 - Zabrak Disruptor Rifle
g1_w_dsrptrfl001 - Baragwin Disruptor-X Weapon
Sonic Pistols:
g_w_sonicpstl01 - Sonic Pistol
g_w_sonicpstl02 - Bothan Shrieker
Sonic Rifles:
g_w_sonicrfl01 - Sonic Rifle
g_w_sonicrfl02 - Bothan Discord Gun
g_w_sonicrfl03 - Arkanian Sonic Rifle
Bowcasters:
g_w_bowcstr001 - Bowcaster
g_w_bowcstr002 - Chuundar's Bowcaster
g_w_bowcstr003 - Zaalbar's Bowcaster
Normal Lightsabers:
g_w_lghtsbr01 - Blue Lightsaber
g_w_lghtsbr02 - Red Lightsaber
g_w_lghtsbr03 - Green Lightsaber
g_w_lghtsbr04 - Yellow Lightsaber
g_w_lghtsbr05 - Violet Lightsaber
g_w_lghtsbr06 - Malak's Lightsaber
g1_w_lghtsbr01 - Lightsaber w/ Heart of the Guardian Crystal
g1_w_lghtsbr02 - Lightsaber w/ Mantle of the Force Crystal
Short Lightsabers:
g_w_shortsbr01 - Blue Short Lightsaber
g_w_shortsbr02 - Red Short Lightsaber
g_w_shortsbr03 - Green Short Lightsaber
g_w_shortsbr04 - Yellow Short Lightsaber
g_w_shortsbr05 - Violet Short Lightsaber
g1_w_shortsbr01 - Short Lightsaber w/ Heart of the Guardian Crystal
g1_w_shortsbr02 - Short Lightsaber w/ Mantle of the Force Crystal
Double-Bladed Lightsabers:
g_w_dblsbr001 - Blue Double-Bladed Lightsaber
g_w_dblsbr002 - Red Double-Bladed Lightsaber
g_w_dblsbr003 - Green Double-Bladed Lightsaber
g_w_dblsbr004 - Yellow Double-Bladed Lightsaber
g_w_dblsbr005 - Violet Double-Bladed Lightsaber
g_w_dblsbr006 - Bastila's Double-Bladed Lightsaber (Yellow)
g1_w_dblsbr001 - Double-Bladed Lightsaber w/ Heart of the Guardian Crystal
g1_w_dblsbr002 - Double-Bladed Lightsaber w/ Mantle of the Force Crystal
Lightsaber Crystals:
g_w_sbrcrstl01 - Rubat Crystal
g_w_sbrcrstl02 - Damind Crystal
g_w_sbrcrstl03 - Eralam Crystal
g_w_sbrcrstl04 - Sapith Crystal
g_w_sbrcrstl05 - Nextor Crystal
g_w_sbrcrstl06 - Opila Crystal
g_w_sbrcrstl07 - Jenruax Crystal
g_w_sbrcrstl08 - Phond Crystal
g_w_sbrcrstl09 - Luxum Crystal
g_w_sbrcrstl10 - Firkrann Crystal
g_w_sbrcrstl11 - Bondar Crystal
g_w_sbrcrstl12 - Sigal Crystal
g_w_sbrcrstl13 - Upari Crystal
g_w_sbrcrstl14 - Blue Crystal
g_w_sbrcrstl15 - Yellow Crystal
g_w_sbrcrstl16 - Green Crystal
g_w_sbrcrstl17 - Violet Crystal
g_w_sbrcrstl18 - Red Crystal
g_w_sbrcrstl19 - Solari Crystal
g1_w_sbrcrstl20 - Heart of the Guardian
g1_w_sbrcrstl21 - Mantle of the Force
tat18_dragonprl - Krayt Dragon Pearl
kas25_wookcrysta - Rough-cut Upari Amulet
Droid Utility Items:
g_i_drdcomspk001 - Computer Probe
g_i_drdcomspk002 - Universal Computer Interface
g_i_drdcomspk003 - Advanced Computer Tool
g1_i_drdcomspk01 - Advanced Droid Interface
g_i_drdsecspk001 - Security Interface Tool
g_i_drdsecspk002 - Security Domination Interface
g_i_drdsecspk003 - Security Decryption Interface
Droid Sensors:
g_i_drdmtnsen001 - Droid Motion Sensors Type 1
g_i_drdmtnsen002 - Droid Motion Sensors Type 2
g_i_drdmtnsen003 - Droid Motion Sensors Type 3
g_i_drdsncsen001 - Droid Sonic Sensors Type 1
g_i_drdsncsen002 - Droid Sonic Sensors Type 2
g_i_drdsncsen003 - Droid Sonic Sensors Type 3
g_i_drdsrcscp001 - Droid Search Scope Type 1
g_i_drdsrcscp002 - Droid Search Scope Type 2
g_i_drdsrcscp003 - Droid Search Scope Type 3
g_i_drdtrgcom001 - Basic Targeting Computer
g_i_drdtrgcom002 - Advanced Targeting Computer
g_i_drdtrgcom003 - Superior Targeting Computer
g_i_drdtrgcom004 - Sensor Probe
g_i_drdtrgcom005 - Verpine Demolitions Probe
g_i_drdtrgcom006 - Bothan Demolitions Probe
Droid Special Weapons:
g_i_drdutldev001 - Stun Ray
g_i_drdutldev002 - Advanced Stun Ray
g_i_drdutldev003 - Shield Disruptor
g_i_drdutldev004 - Advanced Shield Disruptor
g_i_drdutldev005 - Oil Slick
g_i_drdutldev006 - Flame Thrower
g_i_drdutldev007 - Advanced Flame Thrower
g_i_drdutldev008 - Carbonite Projector
g_i_drdutldev009 - Carbonite Projector Mark II
g_i_drdutldev010 - Gravity Generator
g_i_drdutldev011 - Advanced Gravity Generator
g1_i_drdshld001 - Baragwin Droid Shield
g1_i_drdutldev01 - Baragwin Flame Thrower
g1_i_drdutldev02 - Baragwin Stun Ray
g1_i_drdutldev03 - Baragwin Shield Disruptor
Droid Plating:
g_i_drdhvplat001 - Droid Heavy Plating Type 1
g_i_drdhvplat002 - Droid Heavy Plating Type 2
g_i_drdhvplat003 - Droid Heavy Plating Type 3
g_i_drdltplat001 - Droid Light Plating Type 1
g_i_drdltplat002 - Droid Light Plating Type 2
g_i_drdltplat003 - Droid Light Plating Type 3
g_i_drdmdplat001 - Droid Medium Plating Type 1
g_i_drdmdplat002 - Droid Medium Plating Type 2
g_i_drdmdplat003 - Droid Medium Plating Type 3
g1_i_drdhvplat01 - Composite Heavy Plating
Droid Shields:
g_i_drdshld001 - Energy Shield Level 1
g_i_drdshld002 - Energy Shield Level 2
g_i_drdshld003 - Energy Shield Level 3
g_i_drdshld005 - Environment Shield Level 1
g_i_drdshld006 - Environment Shield Level 2
g_i_drdshld007 - Environment Shield Level 3
g1_i_drdshld001 - Baragwin Droid Shield
Mines:
g_i_trapkit001 - Minor Flash Mine
g_i_trapkit002 - Average Flash Mine
g_i_trapkit003 - Deadly Flash Mine
g_i_trapkit004 - Minor Frag Mine
g_i_trapkit005 - Average Frag Mine
g_i_trapkit006 - Deadly Frag Mine
g_i_trapkit007 - Minor Plasma Mine
g_i_trapkit008 - Average Plasma Mine
g_i_trapkit009 - Deadly Plasma Mine
g_i_trapkit010 - Minor Gas Mine
g_i_trapkit011 - Average Gas Mine
g_i_trapkit012 - Deadly Gas Mine
Grenades:
g_w_adhsvgren001 - Adhesive Grenade
g_w_cryobgren001 - CryoBan Grenade
g_w_firegren001 - Plasma Grenade
g_w_fraggren01 - Frag Grenade
g_w_iongren01 - Ion Grenade
g_w_poisngren01 - Poison Grenade
g_w_sonicgren01 - Sonic Grenade
g_w_stungren01 - Concussion Grenade
g_w_thermldet01 - Thermal Detonator
Stimulators:
g_i_adrnaline001 - Adrenal Strength
g_i_adrnaline002 - Adrenal Alacrity
g_i_adrnaline003 - Adrenal Stamina
g_i_adrnaline004 - Hyper-Adrenal Strength
g_i_adrnaline005 - Hyper-Adrenal Alacrity
g_i_adrnaline006 - Hyper-Adrenal Stamina
g_i_cmbtshot001 - Battle Stimulant
g_i_cmbtshot002 - Hyper-battle Stimulant
g_i_cmbtshot003 - Echani Battle Stimulant
Medical Items:
g_i_medeqpmnt01 - Medpac
g_i_medeqpmnt02 - Advanced Medpac
g_i_medeqpmnt03 - Life Support Pack
g_i_medeqpmnt04 - Antidote Kit
g_i_medeqpmnt05 - Antibiotic Kit
g_i_medeqpmnt06 - Advanced Medpac
g_i_medeqpmnt07 - Life Support Pack
g_i_medeqpmnt08 - Squad Recovery Stim
Repair Kits:
g_i_drdrepeqp001 - Repair Kit
g_i_drdrepeqp002 - Advanced Repair Kit
g_i_drdrepeqp003 - Construction Kit
Utilities:
g_i_parts01 - Parts
g_i_progspike01 - Computer Spike
g_i_secspike01 - Security Spike
g_i_secspike02 - Security Spike Tunneler
Upgrade Items:
g_i_upgrade001 - Scope
g_i_upgrade002 - Improved Energy Cell
g_i_upgrade003 - Beam Splitter
g_i_upgrade004 - Hair Trigger
g_i_upgrade005 - Armour Reinforcement
g_i_upgrade006 - Mesh Underlay
g_i_upgrade007 - Vibration Cell
g_i_upgrade008 - Durasteel Bonding Alloy
g_i_upgrade009 - Energy Projector
Pazzak Decks:
g_i_pazdeck - Pazaak Deck
g_i_pazsidebd001 - Pazaak Side Deck
Pazzak Cards:
g_i_pazcard_001 - Pazzak Card +1
g_i_pazcard_002 - Pazzak Card +2
g_i_pazcard_003 - Pazzak Card +3
g_i_pazcard_004 - Pazzak Card +4
g_i_pazcard_005 - Pazzak Card +5
g_i_pazcard_006 - Pazzak Card +6
g_i_pazcard_007 - Pazzak Card -1
g_i_pazcard_008 - Pazzak Card -2
g_i_pazcard_009 - Pazzak Card -3
g_i_pazcard_010 - Pazzak Card -4
g_i_pazcard_011 - Pazzak Card -5
g_i_pazcard_012 - Pazzak Card -6
g_i_pazcard_013 - Pazzak Card +/-1
g_i_pazcard_014 - Pazzak Card +/-2
g_i_pazcard_015 - Pazzak Card +/-3
g_i_pazcard_016 - Pazzak Card +/-4
g_i_pazcard_017 - Pazzak Card +/-5
g_i_pazcard_018 - Pazzak Card +/-6
Credits:
g_i_credits001 - 5 credit stack
g_i_credits002 - 10 credit stack
g_i_credits003 - 25 credit stack
g_i_credits004 - 50 credit stack
g_i_credits005 - 100 credit stack
g_i_credits006 - 200 credit stack
g_i_credits007 - 300 credit stack
g_i_credits008 - 400 credit stack
g_i_credits009 - 500 credit stack
g_i_credits010 - 1000 credit stack
g_i_credits011 - 2000 credit stack
g_i_credits012 - 3000 credit stack
g_i_credits013 - 4000 credit stack
g_i_credits014 - 5000 credit stack
Geno Haradan Items:
geno_blaster - GenoHaradan Blaster
geno_stealth - GenoHaradan Stealth Unit
geno_gloves - GenoHaradan Power Gloves
geno_armor - GenoHaradan Mesh Armor
geno_blade - GenoHaradan Poison Blade
geno_visor - GenoHaradan Visor
Miscallaneous Items:
g_i_gizkapois001 - Gizka Poison
tat17_sandperdis - Sand People Clothing
ptar_sitharmor - Sith Armor
g_w_waraxe001 - Gamorrean BattleAxe
g_w_warblade001 - Wookie Warblade
[I haven't tested these yet.]
Answer Me These Questions Three
Secret Ending
To get a secret ending movie, beat the game with 99 Dalmatians, all Keyholes locked including the Hundred Aker Wood, and the Hades Cup completed.
Secret Bosses
1. Climb to the roof of the Accessory Shop.
2. Hit the fan in the Item Shop.
3. Blue Trinity near the Item Shop in District 1.
4. Crack open the blue safe in District 1 after finishing the area the first time.
5. Jump up to the awning of the shoe store in District 2.
6. After locking the Traverse Town Keyhole, look at the paper on the wall in the Item Workshop.
7/8. Cast Thunder on the wires in District 3, then step on the three buttons in the Gizmo Shop to set it in motion. Examine the clock on the wall to get two cards.
9. Also after locking the Keyhole, climb to the top of the Gizmo Shop, follow the path from roof to roof, and take the secret entrance to District 3. There's a postcard in the corner there.
10. After clearing Monstro, Geppetto sets up shop in District 1. Go look in a pot on his shelf for the last card.
The rewards from card to card go like this:
1. Cottage
2. Mythril Shard
3. Mega-Potion
4. Mega-Ether
5. Mythril
6. Elixir
7. Megalixir
8. Orichalcum
9. Defense Up
10. Power Up Trinity Points
Blue: Trinity Jump -- the party hops up somewhere, or calls down an item. Earned after clearing Traverse Town the first time.
Red: Trinity Smash -- the party breaks through a barrier. Earned after clearing the first ring of four worlds.
Green: Trinity Ladder -- the party climbs up to a high place. Earned after clearing Agrabah.
Yellow: Trinity Push -- the party shoves something out of the way. Earned after defeating Hercules in the Colosseum tournament.
White: Trinity Touch -- the party touches weapons, and something appears. Earned after the first battle with Riku in the Hollow Bastion.
Traverse Town
Blue: First District, by the cafe; First District, by the world exit; Third District, up in the corner behind the fountain; Merlin's House, by the save point.
Red: First District, alleyway; Second District, by the grate to the Secret Waterway; Second District, atop the Gizmo Shop.
Green: Cid's Accessory Shop.
Yellow: Behind Merlin's House.
White: In the Secret Waterway, by Leon.
Wonderland
Blue: Lotus Forest, in the grove near the entrance; Lotus Forest, farther toward the back.
Green: Rabbit Hole, near the save point; Bizarre Room, in the empty fireplace.
White: Lotus Forest, on the other side of the picture in the Bizarre Room.
Olympus Coliseum
Blue: By the gates, on the left side; By the gates, on the right side.
Green: In front of the Coliseum gates.
Yellow: In the lobby, by the stone block.
White: In front of the Coliseum gates.
Deep Jungle
Blue: In Jane's Camp; On a high platform in Climbing Trees.
Green: In a hidden spot in the Treehouse -- hunt around carefully.
White: In the Waterfall Cavern, in front of the Keyhole.
Agrabah
Blue: Bazaar, atop a platform; Cave of Wonders, in the Silent Chamber.
Red: Cave of Wonders, in the Treasure Room.
Green: Storage Room, off the Plaza.
Yellow: Cave of Wonders, in the Hall.
White: Cave of Wonders, in the main entrance.
Monstro
Blue: Mouth, atop a platform; Throat, on one of the spiral platforms; Chamber 5.
Green: Mouth, on the roof of Geppetto's shelter.
White: Chamber 6.
Halloweentown
Red: In the entrance to Oogie's Manor, only available before defeating Oogie.
White: Moonlight Hill.
Atlantica
White: Triton's Palace, in the center beneath the purple shell.
Neverland
Green: Ship's Cabin, at the entrance to Hook's cabin.
Yellow: Ship's Hold, on a platform halfway up to the top.
White: Up on the deck of the ship.
Hollow Bastion
Blue: Great Crest, after the large platform battle; hidden in the Dungeon.
Green: On the second floor of the Library.
Red: Entrance Hall, second level, in front of the statue.
White: Halfway to the top of the Rising Falls.
Note that you can find the pages in any order -- the sections of the Wood are unlocked in the same order regardless of which pages you bring back when.New Weapons
Sora -- Keychains
Goofy -- Shields
Donald -- Rods
Getting Sora's Ultima Weapon
Sora's Ultima Weapon is received when you synthesize it at the synthesis shop. You must synthesize every item at least once to get the Ultima Weapon. It requires 5 Power Gems, 5 Lucid gems, 5 Thunder Gems, 3 Gales, and 3 Mystery Goo. Here are where they are found:
POWER GEMS: Dropped by almost every enemy on the Neverland Ship Deck.
LUCID GEMS: Dropped by Wight Night and Gargoyle at Halloweentown.
THUNDER GEMS: Dropped by Screwdrivers and Aquatanks at Atlantica.
GALES: Dropped by every enemy in the room before Final Rest at End of the World.
MYSTERY GOO: Dropped mainly by Black Fungus at: Agrabah, Bazaar; Halloweentown, Moonlight Hill; Hollow Bation, Cell; End of the World, Linked worlds. To get a mystery goo easily, defeat them with Trinity Limit.
Kill Behemoth
If you chose the sword at the start of the game this'll be easy. But in case you didn't, or gave up the sword during the adventure, here's how you beat the Behemoth the second time you visit Hollow Bastion:
Jump on its back and wait till it raises its head; his horn will be vulnerable only them. Don't use magic because the Behemoth is resistant against magic. Make sure you don't fall of its back or you'll get attacked.
Tips to beat Cerberus
When hunting for Dalmatians, remember that some of them require abilities that the party hasn't acquired yet. The quest backtracks through areas like Traverse Town multiple times, so don't go crazy looking for Dalmatians that it seem to be impossible to reach. Chances are, the game will bring Sora back there with the tools necessary to grab those Dalmatians later on.
Traverse Town
1, 2, 3: The seemingly unreachable island across from Merlin's House. Come here after acquiring the Glide ability in Neverland, well into the game. Then it's easy to fly to the island.
4, 5, 6: Behind the Red Trinity in the District 1 alley. Come here after acquiring the Red Trinity ability, once all of the first ring of worlds is cleared.
7, 8, 9: In the Item Workshop, above Cid's Accessory Shop. Reach this by using the Green Trinity in the Shop.
10, 11, 12: Hidden in the Secret Waterway, again blocked by a Red Trinity.
Wonderland
13, 14, 15: On a high platform in the Queen's Castle, reachable via a hidden exit in the Lotus Forest -- above and to the right of the main entrance to the Forest.
16, 17, 18: On one of the high platforms in the Lotus Forest.
19, 20, 21: In the Tea Party Garden. Sora needs the High Jump ability to get here, so come back after completing the Monstro area.
58, 59, 60: In another nook in the Queen's Castle -- turn the faucet in the Bizarre Room and jump in the pot.
Olympus Colosseum
22, 23, 24: In the Blue Trinity to the right of the main gate.
Deep Jungle
25, 26, 27: On the far end of the Hippo Lagoon, easy to reach.
28, 29, 30: In the Vines 2 area, reachable by climbing the ivy in the Hippos' Lagoon and swinging over to the far platform.
31, 32, 33: In the Blue Trinity in the Climbing Trees area.
34, 35, 36: In the Blue Trinity in the Camp area.
Agrabah
37, 38, 39: In a chest in Aladdin's House.
46, 47, 48: On a high point in the Palace Gates area, reachable with the High Jump ability.
49, 50, 51: In the entrance area to the Cave of Wonders.
52, 53, 54: Accessible by bouncing up atop a treasure pile in the Treasure Room -- Aladdin must be in the party.
Halloweentown
40, 41, 42: In the Bridge area, just before the entrance to Oogie's Manor.
64, 65, 66: In a treasure chest in the Graveyard, which remains hidden until after Oogie is destroyed and Sora seals the Keyhole.
67, 68, 69: In Guillotine Square -- pull the bellrope at Jack's front door and look below the front stairs.
70, 71, 72: In Guillotine Square, atop the gray pumpkin. You need the Glide ability to float there.
Monstro
55, 56, 57: In Chamber 3.
73, 74, 75: Atop a stack of jetsam in the Mouth, reachable after the water level drops.
76, 77, 78: In another part of Chamber 3 -- try all the possible entrances.
79, 80, 81: In Chamber 5.
Neverland
43, 44, 45: In a corner of the Clock Tower.
82, 83, 84: On a beam in the Ship's Hold -- fly there after gaining the flight power.
85, 86, 87: Yellow Trinity in the Ship's Hold.
88, 89, 90: Chest in the Captain's Cabin, after Shadow Sora battle.
Hollow Bastion
61, 62, 63: In the Grand Hall, accessible the second time you visit here.
91, 92, 93: Bottom of the Rising Falls.
94, 95, 96: Castle Gates, cast Gravity on the floating chest.
97, 98, 99: High Tower, cast Gravity on the floating chest.
As the party gathers Dalmatians, go back to Pongo and Perdy's house in Traverse Town to periodically receive rewards. It's also cute to check out the Dalmatians at play, as the house gradually fills up. Here's the reward structure for snagging all the Dalmatians:
12 puppies: Curaga-G Gummi Block
21 puppies: Firaga-G Gummi Block
30 puppies: Thundara-G Gummi Block
42 puppies: Mythril Shard (weak!)
51 puppies: Torn Page, Mythril (sweet!)
60 puppies: Megalixir
72 puppies: Orichalcum
81 puppies: Ultima-G Gummi Block
90 puppies: Ribbon (what is this, Forgotten Worlds?)
9 puppies: One of every Gummi, and an improved Aero spell
Synthesis Item list
The following can be done after you lock Hollow Bastion.
Before entering the battle be sure to have plenty of Magic and lots of ethers or mid-ethers and have Donald in your party. Having the upgraded Stopra Spell also helps. When the battle begins, Phantom will cast "Doom" spells on your party. This spell counts down and when time is up, the victim of the spell "dies". To stop the countdown, target the clock in the background and cast stop on it. Now turn your attention to the Phantom.
The Phantom only takes damage according to the color of its heart. If the heart is red use fire attacks, yellow use thunder, blue use ice, green use aero, purple use gravity, and if its white use a physical attack. Now keep an eye on the clock, if it starts ticking again, just use the stop spell on it again. For beating Phantom you recieve the upgraded Stopga spell and The Phantoms file in your journal.
Spells for White Mushrooms
Shivering: Cast Fire
Fanning themselves: Cast Blizzard
Light over their head: Cast Thunder
Floating in the air: Cast Gravity
Spinning around: Cast Aero
Laying on the ground: Cast Cure
Completely motionless: Cast Stop
Coliseum Tournaments
When first entering a tournament, the whole party goes. After beating it the first time as a team, Sora can then enter solo, in either an ordinary progression or a high-speed time attack battle. All three of these methods net different prizes, so try all of them to rack up the most goods.
Here's the complete listing of tournaments and competitors (and since we're using the proper names for the monsters here, refer to the Monsters section to figure out what's what -- for example, a "Powerwild" is one of the Monkey Heartless from Deep Jungle).
Phil Cup
This is the first tournament, which begins after Sora locks the Traverse Town Keyhole.
1. 4 Powerwilds, 3 Soldiers
2. 1 Powerwild, 2 Green Requiems, 2 Red Nocturnes, 5 Yellow Operas
3. 1 Hammerlegs, 4 Powerwilds
4. 5 Red Nocturnes, 5 Yellow Operas
5. 1 Large Body, 5 Powerwilds
6. 1 Gauntlets, 3 Blue Rhapsodies, 4 Shadows
7. 2 Large Bodies, 6 Green Requiems
8. 1 Gauntlets, 1 Hammerlegs, 4 Powerwilds
9. 1 Armored Torso, 4 Yellow Operas, 4 Blue Rhapsodies.
Beat the Phil Cup to earn an upgrade to Sora's command of the Gravity spell.
Pegasus Cup
The second tournament is tougher, and features some familiar faces at the very end. This tournament becomes available after the party completes the Monstro area.
1. 2 Search Ghosts, 1 Bandit, 3 Air Soldiers
2. 4 Shadows, 3 Barrel Spiders, 2 Bandits
3. 2 Large Bodies, 1 Pot Spider, 1 Barrel Spider, 1 Fat Bandit
4. 5 Pot Spiders, 3 Yellow Operas, 2 Green Requiems
5. 4 Search Ghosts, 2 Fat Bandits
6. 3 Black Fungi
7. 5 Pot Spiders, 5 Barrel Spiders
8. 3 Fat Bandits, 3 Large Bodies
9. Leon and Yuffie
Yep, the bosses of this tournament are our friendly bounty hunters from Traverse Town. Yuffie is the one to smack first, since she possesses healing abilities, and the clever fighter can knock her shuriken back at her. Against Leon, get well out of the way when he charges up his Gunblade for a running slash. Victory earns the Strike Raid ability for Sora.
Hercules Cup
Finish out the second ring of areas, including sealing off Halloweentown and Neverland, to unlock the third Cup. This one is quite tough, and features the return of Cloud in the middle of the ladder. However, the party wins some great extras for completing this tournament.
1. 5 Gargoyles, 3 Shadows
2. 4 Wight Knights, 2 Barrel Spiders, 1 Air Pirate
3. 4 Pirates, 1 Battleship
4. 4 Gargoyles, 3 Wight Knights
5. 1 Rare Truffle (cast Gravity to beat him)
6. Cloud
7. 2 Air Pirates, 2 Pirates, 2 Gargoyles, 1 Wight Knight
8. 2 Pirates, 2 Battleships, 1 Air Pirate
9. Hercules
Hercules himself is pretty tough, although perhaps not quite as tough as Cloud, who is as annoying as Riku. Herc is invulnerable at times, though, while he's glowing yellow. To kill that invulnerability, bean him with a barrel (especially when he says "Hey, give up yet?" and poses), then attack while he's briefly vulnerable.
Finishing the Hercules Cup nets all kinds of stuff. Goofy gets Herc's Shield, Sora gets the Metal Chocobo keychain after beating Cloud and the Olympia keychain for finishing the first three tournaments, and beating the tournament also opens up the potential to use Yellow Trinity points. The first Yellow Trinity to hit is in the lobby of the Coliseum, where Sora can lock the Coliseum Keyhole.
Beat Cereberus In Hades Cup
the battle: sephiroth will start with a FLASH, one of his devestating atttacks! be sure to press triangle immediately! after s. will begin a combo and hurls you in the air! DO NOT PREESS NOTHING!! when an orb appears press square( retalating slash) and begin your combo. after a few minutes s. will summon dark orbs in the arena which will stay stationary for a few seconds, be sure to use reflega on them! s. usually uses his ultimate attack! you can identify it because he floats and says SIN HEARTLESS ANGEL! jump(double jump) or use trinity limit yo stop it. s. also has his pillars of flame( he says PERISH NOW!) run away!!! then after some damage s. will have a pink glow(Safer mode i think) keep away from him as s. will get stronger!
Here's an easy way to level-up. When you return to Abrabah for the second time, complete the ruins stage. Afterwards, you can return to the ruins area and fight an unlimited number of enemies there as many times as you desire. If you enter the ruined tower and access the minigame within (by pressing the switch at the back of the chamber), you can fight and kill most of the enemies with one hit. Rapid Thrusters will give you 47 experience points, Hook Bats will give you 117 experience points, Fortune Tellers will give you 350 experience points, and Crimson Jazz will give you 585 experience points. One run through the minigame (2-3 minutes spent) can net you as much as 5,000 experience points. You can repeat the process until you reach the desired level.
To score some easy experience points, head to the Land of the Dragons. Go to the summit of the mountain and destroy all of the fireworks and carts - you will get 100 or so experience points each time. You can keep leaving and coming back to do this over and over again.
This technique works if you have the Gullwings' Keyblade. Head to the top of Pride Rock, where you can fight Thruster enemies. Have the Gullwings' Keyblade and any other experience boosting items equipped, turning off and/or removing any items or abilities that will automatically heal you.
Allow the Thrusters to attack you until you start flashing, indicating your health is low. At that point, start attacking. While these foes will normally give you about 50 experience points per kill, when you're critical, they'll give 170 experience points per kill.
Here's an easy way to level-up. Head to the Castle That Never Was, and start from the Hall of Empty Melodies. Climb your way up to the Altar of Naught. Fighting the enemies in between these two locales is a great and easy way to level up. You can easily gain ten levels in a half an hour.